
Hello! My name is Daniel and I'm a software developer based in Brazil.
I graduated in Physics almost 10 years ago. I didn't go to make a career in the
field, but I did learn a lot of Math and problem solving along the way!
I started a Masters Degree in Computer Engineering, focusing on computer graphics,
but as my software consulting work started to grow I decided to focus solely on it.
I love to make great Ideas become reality, and building interactive experiences that look good.
My main focus is on WegGL and real-time 3D graphics for the Web, and Web Applications with React on the front-end and NodeJS or Python on the back-end.


• ImageFlow (macOS): Created, designed, coded and launched on the AppStore a large-scale application, a node-based image and photo edi...
• ImageFlow (macOS): Created, designed, coded and launched on the AppStore a large-scale application, a node-based image and photo editor for macOS. The tech stack for this project included Swift, SwiftUI, AppKit, CoreImage, Metal and other apple APIs.
• Happenings (iOS): Created, designed, coded and launched on the AppStore a health and lifestyle tracking app for iOS. The tech stack for this project was Swift, SwiftUI, CloudKit, and StoreKit.
Created, developed and maintained an asset for the Unity game engine, sold in the Unity Asset Store, called Unity AR+GPS Location. It ...
Created, developed and maintained an asset for the Unity game engine, sold in the Unity Asset Store, called Unity AR+GPS Location. It was a plugin that combined AR with geo-location data, and ran on mobile platforms like iOS and Android.
Worked with several short-term and long-term partners. Most projects involved building interactive product visualization for store-fro...
Worked with several short-term and long-term partners. Most projects involved building interactive product visualization for store-fronts where clients could customize and view their products in real-time 3D. Worked mostly with furniture companies and real-estate companies.