5 years experience
In the year 2012, I launched a 3D cricket strategy game titled Dial Cricket. I had prototyped that game in Common Lisp, while the actual ...
In the year 2012, I launched a 3D cricket strategy game titled Dial Cricket. I had prototyped that game in Common Lisp, while the actual app shipped to the app store, was developed using Objective-C with GLKit.
As of now, I am working on a 3D cricket simulation game. This is developed entirely using SceneKit, SpriteKit.
http://www.deepaksurti.com/mobile-apps.html
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I have also just started a new open source project, which converts files imported with Assimp into SceneKit. https://github.com/dmsurti/AssimpKit. As of now, it imports 3D mesh with materials (colors and textures), lights and cameras. I am working on skeletal animation import. I am working on 2 approaches: one using SceneKit native skinner and the other by doing skeletal animation on the CPU. See the git branches: add-skeleton and add-custom-skinnier.