Jacques Leemans

Jacques Leemans

Mentor
5.0
(4 reviews)
US$20.00
For every 15 mins
4
Sessions/Jobs
ABOUT ME
Snr Software Engineer with 16 years (~36k hrs) of experience
Snr Software Engineer with 16 years (~36k hrs) of experience

I build Unity applications across architecture, engineering and construction (AEC), games,

mobile apps, simulations and real-time 3D.

I have worked in software engineering since 2005 and with Unity and C# since 2012. As a

Certified Unity Expert Programmer, I take projects from technical planning

through architecture, development, optimisation and deployment across WebGL, iOS, Android

and desktop.

My work spans Unity development, gameplay systems, 3D pipelines, native mobile integrations,

backend APIs, multiplayer, cloud infrastructure and CI/CD.

AEC, Construction and Real-Time 3D

I create Unity solutions for architecture, engineering and construction, including:

  • Interactive building, home and product configurators
  • Real-time architectural visualisation
  • Parametric modelling and design automation
  • SketchUp extensions using Ruby and the SketchUp Ruby API
  • Automated geometry, metadata and GLTF export pipelines
  • Runtime GLTF and GLB model loading in Unity
  • GIS and geospatial 3D visualisation

I develop custom SketchUp extensions that inspect model structures, extract geometry and

metadata, apply project rules, generate configurable variants and export Unity-ready assets.

In Unity, I build runtime systems for materials, colours, dimensions, component options,

pricing, camera controls, saved configurations and backend integrations.

Games, Apps and Simulations

My experience includes commercial mobile games, PC and console titles, location-based apps,

educational software, training simulations, multiplayer systems and virtual environments.

I can assist with:

  • Unity gameplay and application development
  • Mobile, desktop, console and WebGL delivery
  • Educational and training simulations
  • Location-based and augmented reality applications
  • Multiplayer and server-authoritative systems
  • Unity UI and editor tools
  • Performance, memory and app-size optimisation
  • Native iOS and Android plugins
  • Unity upgrades, technical audits and complex debugging
  • App Store, Google Play and TestFlight releases

GIS, Full-Stack Development and DevOps

I have delivered mapping applications using Unity with Mapbox, WRLD and Google Maps, and

Angular applications using Leaflet, HERE Maps and Esri ArcGIS. Use cases include

architectural visualisation, indoor navigation, asset tracking, drone simulation and

GeoJSON processing.

For backend and web development, I work with Node.js, Express, TypeScript, PHP, Firebase,

MongoDB, AWS, Azure and Google Cloud. I build APIs, authentication, admin tools, content

pipelines, analytics integrations and real-time services.

I create automated pipelines using GitHub Actions, GitLab CI/CD and Fastlane for Unity

builds, mobile signing, WebGL deployment and release management.

AI-Native Software Development

I use Claude, OpenAI Codex and MCP-based tooling for codebase analysis, prototyping,

implementation, testing, documentation and maintenance.

My AI-assisted workflow combines clear specifications, experienced architectural direction,

source control, code review, automated testing and CI/CD validation. I also help teams adopt

AI-native workflows through agent-ready documentation, reusable skills, coding standards,

test-driven development and automated reviews.

Selected Projects

  • Woodoku Blast — Tripledot Studios:

    Technical Lead for two years on a commercial mobile puzzle game with millions of users.

    I led architecture, gameplay systems, native iOS and Android integrations, performance,

    technical direction and CI/CD.

  • Block Gun 3D series:

    Lead Multiplayer Developer using Photon Unity Networking on mobile games with several

    million monthly active users.

  • WeStretch:

    Principal Software Engineer on a commercial Unity fitness app for iOS and Android. My work

    included architecture, Firebase and Node.js services, native integrations, subscriptions,

    offline support, performance, app-size reduction, Unity upgrades and CI/CD. I also

    established engineering standards and guided long-term technical direction.

How I Work

I can lead a complete technical workstream or join an established team to solve a defined

problem. I contribute as a senior Unity engineer, technical lead, solution architect,

full-stack developer or consultant.

As the founder of multiple companies, I understand the commercial realities behind software

decisions. Clients value my ability to understand the goal, identify risks early,

communicate options clearly and turn complex requirements into maintainable software.

Credentials

  • Certified Unity Expert Programmer
  • More than 20 years of software engineering experience
  • Unity and C# development since 2012
  • Certified Scrum Master
  • Certified DevOps Engineer

If you need an experienced Unity developer or technical lead for an AEC platform, game,

app, simulation or real-time 3D product, send me a message.

Afrikaans, English
Brisbane (+10:00)
Joined August 2017
EXPERTISE
10 years experience | 2 endorsements
Starting programming in JavaScript in 2004. HTML5/WebGL games Backend API Microservices/Services using NodeJS/ExpressJS/RAML/Mongoose/Mo...
Starting programming in JavaScript in 2004. HTML5/WebGL games Backend API Microservices/Services using NodeJS/ExpressJS/RAML/Mongoose/MongoDB Web Apps (PWA and SPA) using AngularJS, Angular2+, TypeScript Websites using pure JavaScript, jQuery, Ajax. Mobile, web apps using Google Maps, Leaflet, GeoJSON, OpenStreetMaps, Mapbox,
10 years experience | 2 endorsements
Started using C# in 2005. Created Windows applications using Windows Forms and WPF Currently using C# to create games in Unity.
Started using C# in 2005. Created Windows applications using Windows Forms and WPF Currently using C# to create games in Unity.
UnityVisual StudioWPFUnity for app development
View more
10 years experience | 2 endorsements
Certified Unity Export Programmer -> https://www.credly.com/badges/d84641e6-a6df-4ee8-a4f1-d9a4b0268336/public_url I have been using Un...
Certified Unity Export Programmer -> https://www.credly.com/badges/d84641e6-a6df-4ee8-a4f1-d9a4b0268336/public_url I have been using Unity since 2012. Developed and published over 50 mobile games. I also use Unity to create no-game applications, like GIS applications for Architects, Drone companies and Indoor navigation system (Way finding)
10 years experience | 2 endorsements
• From start to finish full stack solution development. • Solution architecture, Project management, Design Documents, User Stories, Use...
• From start to finish full stack solution development. • Solution architecture, Project management, Design Documents, User Stories, User Experience, Frontend Development, Backend Development, Databases, Testing, QA, QC, DevOps, Deployment, Publishing, User Feedback, Maintenance, Support.
10 years experience
I have been using Firebase for over 4 years, creating Restful API Services (ExpressJS), microservices and multiplayer game servers. I no...
I have been using Firebase for over 4 years, creating Restful API Services (ExpressJS), microservices and multiplayer game servers. I normally deploy to Firebase Functions, as well as, Heroku, AWS, Redhat Openshift.
10 years experience
Created Backend Serverless Restful API's using NodeJS, JavaScript, ExpressJS, and deployed to Firebase Functions. Static Website hosting ...
Created Backend Serverless Restful API's using NodeJS, JavaScript, ExpressJS, and deployed to Firebase Functions. Static Website hosting on Firebase Hosting Databases with Realtime Database and Cloud Firestore.
10 years experience | 2 endorsements
Started doing software development in early 2006, using mostly javascript for web sites, and web apps. C# Windows Applications, and Unity...
Started doing software development in early 2006, using mostly javascript for web sites, and web apps. C# Windows Applications, and Unity programming.

REVIEWS FROM CLIENTS

5.0
(4 reviews)
Nick Lulofs
Nick Lulofs
October 2020
Perfect blend of mentorship and execution, would recommend!
Dwayne Lewis
Dwayne Lewis
June 2019
Very knowledgeable and friendly.
SOCIAL PRESENCE
GitHub
Unity-Android-Build-Fixer
Simple Editor script which checks for common android build issues.
C#
1
1
jacquesleemans
Config files for my GitHub profile.
0
0
Stack Overflow
1 Reputation
0
0
1
EMPLOYMENTS
Senior Ful-stack Tech Lead
WeBananas
2023-01-01-Present

Working on We Bananas's We Stretch Fitness app.
Responsibilities:

- Unity Build Pipeline automation using GitLab, Gi...

Working on We Bananas's We Stretch Fitness app.
Responsibilities:

- Unity Build Pipeline automation using GitLab, Github and Fastlane
- Unity development
- Integration of native plugins
- Provide SEO/ASO advice
- Firebase Integration (Analytics, Crashlytics, Remote Config, Push Notifications, etc...)

C#
Fastlane
Unity
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C#
Fastlane
Unity
DevOps
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Founder and Developer
XGameDev
2010-01-01-Present
• I'm the founder of XGameDev.com, and also Snr Solution Architect/Full Stack Developer. • We focus on helping clients build full stack s...
• I'm the founder of XGameDev.com, and also Snr Solution Architect/Full Stack Developer. • We focus on helping clients build full stack solutions, by providing consulting, architecture, development, design, publishing and maintenance services. • All work is done in house.
HTML/CSS
C#
Node.js
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HTML/CSS
C#
Node.js
Angular
Firebase
Construct 2
Unity
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Developer Engineer
Deakin University
2016-01-01-2018-06-01
• Develop Proof of Concept (POC) mobile applications using Ionic/Angular Framework and Unity • GIS using Openstreetmaps, Openstreetmap bu...
• Develop Proof of Concept (POC) mobile applications using Ionic/Angular Framework and Unity • GIS using Openstreetmaps, Openstreetmap buildings, Leaflet, Google Maps, HERE Maps • BLE Beacons for close proximity location services • Create Server side services using NodeJS, Express and MongoDB (MEAN Stack), • Design and Develop RESTful API • Real-time event driven communication using Socket.IO • Research and Development of Indoor wayfinding/navigation solution • Face and voice recognition using Microsoft Cognitive • Blender, InkScape for all 3D and 2D graphics. • Agile Scrum using Jira • Source control using Git (Stash, BitBucket and Github) • Cisco CMX • Test Driven Development using Mocha • RAML API design using Mulesoft • CI/CD with Visual Studio Team Services
Node.js
MongoDB
Angular
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Node.js
MongoDB
Angular
Mongoose
Node.js express.js mongodb
Express.js
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PROJECTS
NoMeLoMe - Educational Cross-platform Solution with CMS and LMSView Project
Tiny Readers Publishing
2019
Interactive Educational eBook Solution
Interactive Educational eBook Solution
HTML/CSS
Angular
HTML/CSS
Angular
XGameDev WebsiteView Project
XGameDev Pty Ltd
2019
Main website of my game studio, XGameDev
Main website of my game studio, XGameDev
HTML/CSS
Bootstrap
JavaScript
HTML/CSS
Bootstrap
JavaScript