
Hi,
I'm an ex-Apple engineer with 9+ of experience in realtime rendering, game engines, OS features and iOS app development. I helped design and ship features for game titles, led internal projects at Apple, and recently published iOS apps to the App Store for clients and my own portfolio
I have experience in:
Throughout my career I have conducted interviews for technical roles as well, with focus on graphics programming.


My main focus is custom graphics engines for software that needs the extra push to become more polished, res...
My main focus is custom graphics engines for software that needs the extra push to become more polished, responsive and performant. I strive to tailor each solution to the product needs.
Some projects I've enjoyed working on:
- Audio visualizer avatar for an AI assistant app, with physical camera movement, photorealistic shading, and morphing animations. Built in Metal
- Cross-platform Planetarium renderer for a night sky observation app. Data-driven and built to handle thousands of objects displayed, fully interactive. Built on BGFX targeting Metal, Vulkan, OpenGL ES.
I profiled EDR (Apple's HDR display tech) capabilities on Apple Display Hardware for games, identified performance bottlenecks an...
I profiled EDR (Apple's HDR display tech) capabilities on Apple Display Hardware for games, identified performance bottlenecks and led a initiative to bring automatic EDR on existing games that have no support for it.
I became the sole maintainer of the SpriteKit framework.
Within my team, I conducted prototyping for future Metal API features: mesh shaders, prototyping running DirectX Raytracing shaders on Metal, investigated a build process for running Windows Steam on Mac, for what would later become the Game Porting Toolkit.
I also participated in conducting interviews for potential candidates.
Designed and implemented graphics features: hair rendering, lighting system, unified material system etc. Shipped 2 titles on multiple...
Designed and implemented graphics features: hair rendering, lighting system, unified material system etc. Shipped 2 titles on multiple platforms.
Interviewed candidates for engineering roles, focused on graphics.