Michael Urvan

Michael Urvan

Mentor
5.0
(121 reviews)
US$25.00
For every 15 mins
184
Sessions/Jobs
ABOUT ME
Years of Unity 3D Game Development, C#, .NET Core, Web / Desktop / Mobile apps and games
Years of Unity 3D Game Development, C#, .NET Core, Web / Desktop / Mobile apps and games

Being a software developer is more than just learning to program in a computer language. I have been building .NET web apps for years and multiplayer games since 2015, using Unity 3D using Photon Fusion (server-authoritative). I have also designed and/or worked on enterprise web sites from concept to deployment, some high-profile projects. I have served as a Senior or Lead Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching design patterns, using events and encapsulation when designing applications and reinforcing the need to keep your skillset current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies prior to working with Unity 3D.

While I have primarily been using Unity 3D and Microsoft .NET / C# recently, I have also utilized legacy technologies like Classic ASP, VB and VB.NET, COM/DCOM, worked with Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I also have formal SCRUM training, which is used by many companies for handling team project management.

For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab integrations, PlayFab Matchmaking, and PlayFab GameServers.

If your college project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade, then I will also teach you to use a Git repository to manage the project (or Plastic/UVCS for Unity projects).

I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your college project. We can build completed projects in a short time, both the user interface and the server components as needed.

My focuses are Unity 3D multiplayer, C#, .NET Core

English
Eastern Time (US & Canada) (-05:00)
Joined July 2014
EXPERTISE
10 years experience | 26 endorsements
I have been working with all aspects of Unity 3D since 2015 including WebGL, mobile games, AR, corporate training VR apps, multiplayer ne...
I have been working with all aspects of Unity 3D since 2015 including WebGL, mobile games, AR, corporate training VR apps, multiplayer networking with Photon Fusion, PUN2, Mirror, along with PlayFab integrations, mechanim, lighting, navmesh / AI, and almost all aspects of the Unity 3D environment. I specialize in multiplayer apps and games typically utilizing Photon Fusion 2 and PlayFab Matchmaking and Game Server orchestration.
Photon multiplayer gamePhoton FusionC#
View more
Photon multiplayer gamePhoton FusionC#GameMultiplayer networkingPlayFabUnityMobile App DevelopmentMobile gameUnity Engine
View more
2 years experience
I have experience using ThirdWeb's SDKs (both EVM and Hedera), Moralis.io, for wallet integrations and transactions. I also have experien...
I have experience using ThirdWeb's SDKs (both EVM and Hedera), Moralis.io, for wallet integrations and transactions. I also have experience with Bittrex API, Coinbase API and integrations with TradingView webhooks, and automated trading.
BittrexCoinbaseEthereum
View more
BittrexCoinbaseEthereumBitcoin
View more
15 years experience | 45 endorsements
Most of my experience has been building Microsoft C# .NET based projects. The majority were web applications, but there were some Windows...
Most of my experience has been building Microsoft C# .NET based projects. The majority were web applications, but there were some Windows applications as well. I have a strong understanding of object oriented programming in both C# and C++. Prior to C# I was a C++ developer.
C#
View more
C#
View more
5 years experience
I have designed and developed multiple projects over the years built in .NET Core typically along with EF Core and SQL Server
I have designed and developed multiple projects over the years built in .NET Core typically along with EF Core and SQL Server
10 years experience
My development career was founded upon significant development experience working in C++, MFC, STL building Windows Apps (both 16 and 32 ...
My development career was founded upon significant development experience working in C++, MFC, STL building Windows Apps (both 16 and 32 bit) using object oriented programming and design. I worked professionally as a C++ OOD software engineer for around 10 years prior to moving on to C#. In teams, I have built various types of desktop and web applications in C++ with STL and old-school MFC.
C++
View more
C++
View more
8 years experience
Years of experience working with both high and low level TCP/UDP communications. Typically using high level libraries like Photon Fusion ...
Years of experience working with both high and low level TCP/UDP communications. Typically using high level libraries like Photon Fusion 2, PUN 2 and quite often TCP/IP socket or web socket based network communications via WAN, LAN, or WIFI.
View more
View more
2 years experience
Different types of VR projects from corporate training environments to online multiplayer metaverses and social party games
Different types of VR projects from corporate training environments to online multiplayer metaverses and social party games

REVIEWS FROM CLIENTS

5.0
(121 reviews)
Shivaji Shindd
Shivaji Shindd
April 2024
Very much genious and perfectionist in his work.
Reid
Reid
August 2022
Very knowledgeable and helpful when it comes to networking concepts.
Video Wizards
Video Wizards
May 2022
Michael has many years of experience with Unity engine and game development best practices. We are grateful to work with him!
Dan Dunaway
Dan Dunaway
December 2020
Great job as usual
Dan Dunaway
Dan Dunaway
November 2020
Great to work with and has solid understanding of Unity and Photon Bolt
Matt Peters
Matt Peters
August 2020
Great working with Michael. He has a wealth of experience gave some great advice on architecture for the future.
Skye Parker
Skye Parker
June 2020
Michael helped me with my beginner .net applicationn and helped walk me through coding basics. Very knowledgable.
Cindy
Cindy
November 2019
Very helpful, thorough and knowledgeable
Rad Sab
Rad Sab
November 2019
He diagnosed and resolved my issue within 30 seconds. Seems to be very knowledgeable and experienced. Thank you Michael!
Joshua Coenen
Joshua Coenen
October 2019
Fantastic mentor, he guided me through my entire code and helped me understand each aspect of it. 10/10
EMPLOYMENTS
Senior Unity Developer
Omnus Law
2024-07-01-2025-05-01
Led the design and development of a cross-platform metaverse application in Unity 3D (v6) for Windows and macOS. Responsible for Unity de...
Led the design and development of a cross-platform metaverse application in Unity 3D (v6) for Windows and macOS. Responsible for Unity development, recruiting additional engineers and modelers, provisioning and deploying servers, and implementing essential infrastructure including IIS, SSL, DNS, SQL Server, and networking. Responsible for development, Windows and macOS/Apple builds and signing, and Windows installer development. Architected, developed, and deployed the following metaverse platform components: - Metaverse Platform Web Services using ABP.io with JWT-based authentication and REST APIs (Domain Driven Design) - Metaverse Server built in Unity 3D with Photon Fusion 2 for authoritative multiplayer networking (additional load testing) - Metaverse Client developed in Unity 3D with Agora.IO integration for real-time voice, screen sharing, and webcam - Metaverse WatchDog Windows Service to ensure server uptime across reboots or crashes - PatchKit.net-based Client App Launcher (Windows and macOS) for patching the client and updating it prior to each launch - Unity 3D v6 - Photon Fusion 2 - Agora.IO - .NET Core / ABP.io web services and user authentication - Server management - PatchKit.net Client App Launcher - Advanced Installer-based Windows installation The platform functioned as a virtual office system using full-body animated 3D avatars in a persistent online environment. The world included a large tropical island and a custom-designed five-story building with 20 offices per floor, created by a dedicated 3D modeler.
C#
Windows Server
Server Administration
View more
C#
Windows Server
Server Administration
Multi platform
Microsoft SQL Server
.NET Core
ABP Framework
Unity
View more
Senior Unity Developer
Little Orbit
2020-05-01-2023-11-01
As a Senior Unity Developer on a multiplayer online CCG I worked on the both client and server (all systems including WPF admin client), ...
As a Senior Unity Developer on a multiplayer online CCG I worked on the both client and server (all systems including WPF admin client), tutorial system, new game features, and new user interface while building the DC Dual Force multiplayer card game from the early development up to a fully released product. The system involved a Unity 3D client, WPF .NET based game administration client, .NET Core server, with RabbitMQ networking
C#
RabbitMQ
Multiplayer
View more
C#
RabbitMQ
Multiplayer
Unity
View more
Senior Unity AR Developer
Kohler
2020-09-01-2021-07-01
Consultant to design and build a Unity 3D based AR product configuration app for visually designing a shower/bath and all pieces with sel...
Consultant to design and build a Unity 3D based AR product configuration app for visually designing a shower/bath and all pieces with selected colors/textures, and placing it in your home to view in real time.
C#
AR
Unity
View more
C#
AR
Unity
View more
PROJECTS
Get Lit GamesView Project
2025
My consulting business for building online multiplayer games for my clients. I design and develop games with Unity 6, Photon Fusion, and ...
My consulting business for building online multiplayer games for my clients. I design and develop games with Unity 6, Photon Fusion, and Unreal Engine 5. I do PlayFab integrations including matchmaking queues and game server orchestration.
C#
C++
PlayFab
View more
C#
C++
PlayFab
Unity
Photon Fusion
View more
DC Dual Force
2023
I worked as a Senior Unity Developer for 3 years on the DC Dual Force online card game. Contributed across client, server, and WPF game ...
I worked as a Senior Unity Developer for 3 years on the DC Dual Force online card game. Contributed across client, server, and WPF game admin systems from early development through full release. • Implemented tutorial system and added multiple new game features to support onboarding and player engagement. • Designed and developed new Unity UI screens and workflows, improving user experience across the client. • Built and maintained the Unity 3D client, including Addressables asset management, localization, and client/server networking logic. • Developed additional .NET Core server features for multiplayer game logic, matchmaking, and state synchronization. • Integrated RabbitMQ messaging for reliable communication between distributed server components. • Enhanced WPF-based administrative tools for live game operations • Developed and improved Server AI for single player AI games • Collaborated closely with design, art, and QA teams to deliver a polished AA multiplayer online card game.
C#
RabbitMQ
.NET Core
View more
C#
RabbitMQ
.NET Core
Unity Multiplayer
Multithreaded architecture
View more